What Gamers Should Look for in a Home Theatre Setup

What Gamers Should Look for in a Home Theatre Setup
Updated on October 22, 2026

A home theatre built just for movies and one built for gaming are two very different setups. 

For films, for example, you don’t need to check how fast your screen reacts. If you use the same setup for games, that matters a lot. 

For gaming, if you press a button and the screen does not respond in milliseconds, the whole thing feels slightly wrong. 

If you want a room that handles both movie nights and gaming sessions well, this article is all you need.

Choosing the Right Screen

Choose your screen based on the hardware you are actually going to use. A 4K 120Hz display earns its keep if you've actually got a PS5 or a PC pushing 4K at high frame rates behind it. Stuck with a console or PC capped at 60Hz though and that extra 120Hz is basically just sitting there doing nothing.

Projectors can also work very well for gaming, especially if you want a much larger image than a TV can provide at the same price. Playing a shooter on a 100-inch or larger screen can be a very different experience. Imagine spotting a sniper 800 metres away who was pestering your team for the past 15 minutes and you get to take him out!  

Just check the specifications carefully. Don't assume two projectors from the same brand behave the same way either. Input lag can vary a lot between them and that headline refresh rate often only holds at a lower resolution than the one you're planning to actually use. Check both numbers at your real resolution, not whatever's on the box.

A TV is generally simpler to set up. There is less to configure, input lag is usually low on gaming-focused models and you do not have to deal with room light affecting the picture in the same way as a projector. HDR earns its place in slower, story-driven games, where the picture itself is part of the experience. In a competitive shooter, it matters far less than low input lag and a high refresh rate. 

Really, it comes down to what you're actually playing most. Figure that out first, before paying extra for a feature your games might never touch.

Check the receiver before you blame the console or screen

A new console and a new TV can both support 4K at 120Hz, but that does not mean your system will actually deliver it. The signal has to pass through every device in the chain, including the AV receiver.

This is a common problem with older receivers. You might connect a new console to a receiver that was bought when 4K at 60Hz was the standard. The console can output 4K at 120Hz and the TV can display it, but the receiver may only pass 4K at 60Hz. The receiver becomes the bottleneck.

HDMI 2.1 is what makes things like 4K at 120Hz and variable refresh rate possible, but having the cable isn't enough. Your receiver has to actually pass that signal through and plenty of them don't. Before buying one, check:

  • How many HDMI inputs support the full bandwidth. Some receivers have only one or two ports that support the latest features.

  • Whether 4K at 120Hz and VRR pass through the receiver.

  • Whether eARC is supported if you plan to send audio from the TV back to the receiver.

These details determine whether the console, receiver and display can work together at their full capabilities.

Sound that tells you where things are happening

If you are a gamer, you know that sound is more important than visuals. Tracking the sound of footsteps is a super important skill to have in today’s games. So how do you get that perfect sound? Go for surround sound and spatial audio, whether it's 5.1, 7.1 or Atmos with height speakers. These will place the sound around you so you know where it's coming from.

Also, games can jump from slow, quiet moments to intense, loud ones. The contrast in sound is much sharper than most films. In games, it’s usually total silence, then three things happening all at once. Speakers need to handle that range well. 

That’s why the centre channel works harder than people realise, carrying both dialogue and voice chat. But be careful with the subwoofer. It needs to stay in check. Push it too hard and it drowns out the sound cues you need to hear.

Where the delay actually comes from

When you press a button, there's always a tiny lag before you see it happen on screen. Some of that delay comes from the console or PC, but the display and anything between the source and the display can add to it as well.

The display is often an important part of the equation. Picture processing such as motion smoothing, noise reduction and other image enhancements takes time to process. Switching the TV or projector to Game Mode reduces this processing and can make controls feel more responsive. 

Auto Low Latency Mode (ALLM) is worth knowing about too. On a supported setup, it switches the display into its low-latency mode the moment a game starts, no manual digging through settings needed. It's the kind of thing that actually matters if you're playing something competitive, where a few milliseconds can be the difference between landing a shot and not. Playing mostly single-player stuff? Honestly, you probably won't notice it either way.

In that case, you may get more out of prioritising picture quality, sound and other features you will notice throughout the game.

Setting up the room properly

Get the light right before anything else. A projector can be genuinely excellent and still look washed out the moment sunlight or room lighting hits the screen, so this isn't optional. And resist the urge to just fill the biggest wall in the room. Screen size should come from your seating distance and what the projector can actually handle, not from how much wall space happens to be free.

Speakers need the same kind of thought. Surrounds go where the seating actually is, not wherever's convenient to run a cable to. Height speakers follow whatever format you're using. If more than one person's going to be gaming at once, walk the room and check the angle from each seat and make sure nobody's stuck reaching awkwardly for a controller just because that's where the chair ended up.

Think about wiring before the walls are closed. A gaming setup can quickly grow to include a console, gaming PC, streaming device, Switch and media server. Plan the cable routes, power points and network connections while the room is being built. If you are putting equipment in a cabinet, leave enough space for ventilation too. Gaming PCs, amplifiers and other AV equipment generate plenty of heat during long sessions and a poorly ventilated cabinet can cause them to run hotter than they should.

Bringing it all together

Thinking about every piece together, rather than one thing at a time, is really the only way to get this right. Start with the screen and make sure it actually supports the resolution and frame rate you're planning to run. The receiver needs to pass that signal through without limiting it. The speakers need to be placed properly for the room and the audio format and the whole system needs to keep latency low.

You see, one weak link can hold back the rest of the system. 

None of that 4K, high-frame-rate capability means anything if the cable or receiver feeding it can't keep up. What's actually worth doing before you spend any money: check what every piece in the chain can really handle and build the room around how you'll use it, not around a spec sheet.

Whether you want your home theatre setup to double up as a gaming setup or you are looking for a great gaming experience for your home, our team of experts can help you achieve it. Feel free to get in touch with us and we’ll help you set up your dream game room.

 

Frequently Asked Questions

Q. How much does the receiver actually matter compared to the console and TV?

A.

More than most people expect. It sits in the middle of the signal path. An older or underpowered model can cap a fast console and a good display at well below what either one can do alone. Check its per-port specs in addition to the marketing copy.

Q. Is 120Hz worth chasing if I mostly play single-player games?

A.

Depends on the game. Fast titles benefit obviously. Slower, story-driven ones often gain more from HDR and colour accuracy than from a refresh rate the game barely uses anyway.

Q. Do I need Dolby Atmos, or is 5.1 enough?

A.

5.1 handles most games fine, competitive ones included. Atmos adds height cues that matter more in titles actually built to use them. Worth checking whether what you play supports object-based audio before paying extra for the channels.

Q. What's the simplest way to cut input lag without buying anything new?

A.

Turn on the display's game mode. Switch off motion smoothing and any extra picture processing. It's free and it often does more than people expect from a menu setting.

Q. Is a projector a bad choice for competitive gaming?

A.

Absolutely not. It depends. Check its real input lag rather than assuming, since it varies a lot between models. A projector with poor lag figures holds back a fast console regardless of how big or sharp the image looks. Also, if you can control lighting and get a room with minimal light entering it, projectors are perfect for gaming.

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